Inescapable VR
You find yourself trapped in a stone basement, locked in by an unknown mastermind. Your task is simple: to escape by completing the series of challenges and puzzles set before you. You have one hour before the bomb he’s left with you detonates. Can you discover the inner workings of the game and complete the challenges in time, or is your gruesome fate inescapable?
In it you’ll find puzzles ranging from relatively simple to quite complex, with clues both transparent and cleverly obfuscated. Underground was made to mimic the feel and pace of real life escape rooms as closely as possible. The puzzles are not designed to be simple matters where you have to follow very basic instructions or complete overly obvious tasks. Each puzzle in the game has multiple parts to it, with some requiring the combination of various objects to find the final solution. A challenge awaits.
Details
Inescapable VR: Underground is a made-for-VR escape room Experience. In it you’ll find puzzles ranging from relatively simple to quite complex, with clues both transparent and cleverly obfuscated. The Developer endeavored to keep objects true to their real world counterparts and to give the player the tools they need to interact with the virtual world as comfortably and intuitively as possible.
Inescapable VR: Underground was made to mimic the feel and pace of real life escape rooms as closely as possible. The puzzles are not designed to be simple matters where you have to follow very basic instructions or complete overly obvious tasks. Each puzzle in the game has multiple parts to it, with some requiring the combination of various objects to find the final solution. A challenge awaits.
Review
I finished it on the 1st try with 2 minutes to spare, and just because my wife watched for a few seconds pointed to something I hadn’t noticed at all.
This could probably be the hardest escape from the room game i’ve played… but the time limit seemed perfect for a very very tense game, or at least a couple of playthroughs.
Once i figured out, it didn’t seem so hard, if that makes any sense, but figuring out the first time gave me a really cool sense of satisfaction every Escape the Room game should aim to deliver.
Puzzles have VERY different degrees of difficulty, from finding something, to putting things together from 2 different clues that could seem not related, or random clues that are more than they seem.
It gave me at least a couple of “frustrating” moments where i thought “what if X and Y and Z mean this other thing and are the solution to this puzzle_” and BAM it was actually how it was meant to be solved.
There aren’t so many puzzles really, but while clues to solving every puzzle are out in the open, they are easy to miss, so you need to put attention on your surroundings and piece things together out of very faint help.
Offers teleporting and sliding movement “following the controller”.
Recommended if you like Escape the Room games, probably not the one id recommend to a 1st timer of the genre.
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